It is no less beneficial than ape beverages, clothing or frankly any other product branded with BAYC IP. A line of gaming gear has direct benefit to the BAYC ecosystem given that yuga is all in on gaming, and can bring value to the dao and $ape through its sales channel and coin integration/special benefits through its use for payment.
I think accepting fiat shouldn’t be an option, seeing as the DAO funded it for ApeCoin benefit. But again, what’s the tangible benefit? What makes this headset so special that the community would want to buy it? And why would they use it over others?
I think you’re underestimating the challenge with getting those outside the ecosystem to use $APE or any crypto for that matter - if the goal for both a funded business and the DAO is to proliferate awareness and use cases for the coin, I don’t think it can be so limiting as to turn away the very people they hope to onboard. Perhaps a particular styling of product is only available if paid in $ape, and other incentives like special discounts and promotions.
As for the feature set, quality and other factors of why anyone would want to buy this headset over others available - let’s just assume for the time being as we’re discussing broader DAO value that I know how to design and build a compelling product ![]()
If people are allowed to use fiat, how does that make them ApeCoin converts?
As to the quality, that’s subjective. People would still need a compelling reason to make the leap. I can say from experience that getting new users tends to cost more than it takes to build product .
People won’t adopt $APE for one application, other than perhaps the games built by Yuga - but as we’ve seen, DAU is not high at all for these games and they are still very much within our small community. Onboarding into crypto is challenging enough especially in this climate, and that’s just getting people into ETH and BTC, let alone a coin called APE.
If a product is offered solely in $APE, it obviously severely limits the customer base, which may be fine if the business is only looking to sell within the ecosystem at a max opportunity of a few thousand units. That’s why I think that a CP business funded by the DAO should offer the easiest and most generally familiar checkout methods as possible, while including compelling special incentives to pay in $APE.
Anyways this goes back to the larger conversation of how the DAO can help launch a wide variety of CPs that in turn return value to its core mission - if that even holds interest to the DAO considering that mission.
As for your statement on quality - that stands for any product, physical or digital, that has an existing market. That is where years of experience in research, design, branding and marketing come into play. Not just speaking for myself, but any business owner.
I think that entering categories where the target consumer could reasonably be seen as owning multiple of a product (i.e. clothing) or consumables (i.e. beverages), or one which carries inherent replacement as technology and style evolve, offers the best shot at success - again under the assumption that the product is great.
This is a convo worth having for sure.
Please create a new General or AIP Idea post for Custom Gaming Headset Powered by ApeCoin so we can get outta this thread and ideate on your idea.
Cheers - ![]()
I am in agreement with your sentiments, but they still echo my own sentiments. Specifically, the DAO wants to promote its culture, adoption of $Ape etc. So, grants are geared toward that. The DAO funding initiatives with $Ape which then allows onboarding via fiat, is not going to benefit the DAO nor the community. There has to be a reason and an edge to using $Ape over fiat. And doing things like discounts for using $Ape isn’t going to do much to convert over skeptics; and then we just end up right back whereby the bulk of those sales remain within the [small] ApeCoin community. It’s an intricate problem, not unlike what I have dealt with in my gaming career.
Another negative news from beincrypto article another 1000000 apes dumped.
I understand that there are many good proposals from the community but why there is no important updates from the social media accounts controlled not by community but by the staff!
The OtherSide game should have weekly updates including the paid articles in sites to prepare the crypto community for the release. Saying that the coin value doesn’t matter doesn’t help, the investors invest when the coin has a sustainable project and the only one I see here is the game…
I too am baffled tbh. Over the weekend, I wrote a script that analyzed the AIPs. It was surprising to me that the failure rate was so high. Even for really good proposals. Some great ones like AIP-209, barely passed. The only conclusion that I came up with, besides the obvious, is that some bag holders would rather not spend $Ape because they’re concerned that those tokens will ofc get dumped in order to raise the funds to complete the project.
$Ape value will continue to depress because the token currently has very little utility; and even Yuga’s best efforts aren’t doing much to move the needle.
I don’t understand this - at all.
It makes perfect sense that any $APE funds given to build new projects would need to be swapped for stables or exchanged out for fiat. That is precisely what I would need to do were I to fulfill a project, because while the Yugaverse may run on $APE, the real world doesn’t. It’s a huge dilemma, and not one easily solved. IMO the only value $APE truly holds are activations created by Yuga - merch drops, mints, partner integrations (The Hundreds, Superplastic), etc. until the Otherside releases - and even then, with only 126K $APE holders currently, that’s a horrible DAU number for a game of that scale.
The way to onboard is to have the games playable by all and $APE P2E by all - but you obv cannot use it until you set up a proper wallet. Let people see how much in fiat their earnings in $APE are worth, then they’ll onboard (and quickly sell off, but is what it is and something Yuga will need to address through their economy mechanics).
Indeed.
I think we’ve hijacked this thread. I have an on-going thread where we can discuss this further because I am currently soliciting ideas for something that I am working on atm.
It’s not going to be easy moving an ~$700 million asset with the DAO. IMO, it’s going to be macro factors and more broader use cases, such as the Otherside, that will lift the token. Right now most projects are just too small to move the token price.
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I think coming up with a sustainable financial model for the Treasury is imperative in the next 3 months.
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Only give grants to AIPs that either:
a) Improve the DAO efficiency
b) Expand the Ecosystem
c) Once setup legally create long term investment streams. -
Actively participate in the DAO
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Stake and or DCA to expand your APE holdings.
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Create many community DAOs with a combo of voting use rights given like Mocaverse or matched grants for communities. It will encourage many members of those communities to also buy APE and delegate into their respective community DAOs.
I’m working on an AIP if i receive revenue from outside the DAO what is the best mechanism to return value to $ape? I was thinking of proposing buying and burning $ape from revenue but open to other ideas. Any AIP do this well in terms of returning value to the DAO? Cheers all.
What’s the incentive for you doing that?
To contribute to the DAO, you get starting funding and you pay back the community. Makes sense to me.
The DAO needs about 50 to 100 more positions to be able to function properly - The Working Groups are instrumental to the DAO becoming functional. I’m sure Animoca Brands etc don’t just have about 12 people working for them like ApecoinDAO, they definitely have more than 100. This DAO is barely floating with just a few positions who can only do the specific functions voted for. Problem is if anyone makes a suggestion to create a new position for $5000, then someone will say we don’t need more people, we don’t want to spend more. The Ape Assembly was given a budget of $10000 per month for 4 months, so who gets paid and what - $100 per month each? Nobody is going to put much effort in for free. If the DAO is not willing to create more properly paid positions and pay people to set up these things, nothing is likely to get done. If someone takes initiative and tries to create a position where they can assist the DAO, then comments are - Oh, you want to appoint yourself, don’t think the DAO needs to spend more, someone else already in the DAO should do it or we’ll want to vote who does it (so a whale can perhaps appoint his ape buddy in the position rather than you that actually took the initiative to write out the idea and present it and notwithstanding you are over qualified) . This seems to be a serious problem with DAO. So to answer your question at the top, the answer is no, there is no one authorised by DAO vote to do any of those things, so no one will do it.
It was $10K per month for 4 months. They haven’t spent any of it. So, they still have $40K to burn. One day.
Thanks, going to edit it!
I also really believe in the project’s potential for publicizing, showing more people what the crypto market is and especially ApecoinDAO, what the Ape project itself is in full, there is a huge number of people who can create interest in investing in the Ape and get into this project in full not just buying your token.
education is an excellent path, new entrants are essential, not just people who want to speculate on prices, but people who want to add and be part of the community.