AIP-103: Ape Worlds: Shooter Edition

Overview of Ape Worlds: Shooter Edition

Ape Worlds: Shooter Mode is a focused proposal (based on API-78) to build a fun and addictive 3rd person shooter game for the Ape community in 4 months.

The game will allow anyone to play a shooter game with Ape-inspired characters directly in the web browser, bypassing app stores and gatekeepers, and be powered by the Ethereum ecosystem + Metamask.

To check out a video and presentation about the proposal, take a look at the below presentation.

TL:DR on Roadmap, Cost, and Benefits to the DAO

Here’s our roadmap, read more below for the full details.


Note that token allocations will be unlocked based on shipping the features laid out in the previous phase; ie, the team will unlock the initial 50% immediately and then only unlock the remaining 2 allocations of 25% if they complete the features from the previous phase. The Foundation will determine if the team has hit said feature goals.

Cost of development
We are requesting a budget of 215,938 $APE to build a working alpha game with a clear path to profitability. There are more budget details later in the proposal.

Why is this good for the ApeCoin DAO?
A fun, instantly accessible game could drive hundreds of thousands of players into the $APE ecosystem. Our team has driven >5m installs to our previous instant games with Knock Knock. See the below case study from Vy Worlds, our web3 gaming platform.

Proposal Details

For the full proposal details, read more below!

Motivation and Rationale - Why is this a good idea for the ApeCoin DAO?

Shooter games are massively popular. Everyone knows how to play shooters, and there is a ton of depth to master the gameplay. Also, shooter games are very replayable and get a lot of engagement.

Pairing the Ape brand with a fun, accessible game that runs on the web w/ Ethereum/ Metamask, we can expand the number of wallets holding and spending $APE.

Expected Impact

REACH: We expect to onboard hundreds of thousands of players over a 6 month period (post launch).

Other Benefits

  • APECOIN UTILITY: $APE will be the utility token for assets minted and traded in Ape Worlds.
  • ENGAGEMENT: There will be a period where only $APE holders will be allowed to play, after which anyone will be able to play. This will give $APE holders early access to the game and then let us expand to a larger player base after the game is ready for launch.
  • FREE STUFF: All ApeCoin holders get access to an airdrop during alpha.
  • OTHERSIDE PROMOTION: All characters in Ape Worlds will be compatible on Otherside via the glTF file type, giving additional utility on both platforms.

Background Materials

  1. The game
  2. The map editor
  3. The Characters
  4. Tokens for Testers and Ape map builders
  5. Otherside Integration
  6. Differences between this proposal and AIP-78

#1 The Games

The game will be focused on 3rd person shooter, one of the most popular game types on the planet. Everyone knows how to play shooter games (CounterStrike, Fortnite, Halo, etc), and there is a ton of depth to master the gameplay.

We have a working demo of deathmatch and Battle Royale. For this project, we would build on this and create team deathmatch and team BR. Additionally, we would ship Capture the Flag or another new game mode (based on community feedback).


We have permission to use #4333 for concept art purposes, and are in progress licensing the name and likeness of a handful of other apes. Read more in section 3 below.

#2 The Map Editor

For this proposal, we will focus on the UGC editor being just to create shooter maps, vs all of the other modes supported by the full Vy Worlds engine. This will let us get the game out faster and for significantly less cost.

image

#3 The characters

The characters in Ape Worlds games would be vinyl toys that are based on a few Apes that we are working out licensing deals with. We want to license 10-20 BAYC NFT from the community initially.

If there are additional BAYC holders interested in licensing their Ape for a drop, please tweet at @PlayVyWorlds with a pic of your Ape. We want to talk with you!

#4 $APE Tokens for Testers and Ape World Builders :money_mouth_face:

We are planning on reserving 5.8% (10,000 $APE) of the requested $APE tokens to make available to ApeCoin DAO members who help with testing and building the UGC maps that are featured in the game.

Creating a polished game experience is a massive undertaking, and we want to make sure that members who step up to build the initial games, help with testing, and join as moderators can be fairly compensated.

These tokens ensure we have 6 months of mod/tester support.

#5 Otherside integration

We can make sure that our characters are also exportable in the glTF file format, which is the supported file type for Otherside.

All of our 3D assets could also be exported in this file type, but until more details are released about Otherside, we can’t promise they will work until we learn more about Otherside’s underlying coding platform.

#6 Difference between AIP-78 and this proposal

  • Gameplay is focused on just shooter mode. This has a number of downstream implications:
    • A lot less art, vs if we support all game types.
    • Less engineering work, as we will focus on shooter mode.
  • P2E and create-to-earn features will be for future (optional) proposals
    • Focus on making a fun game first and build on in from there.
    • P2E events are a big ask operationally. Building these systems and running these events later means we don’t need to hire additional team members until we need them.
  • BIGGEST COST IMPACT: No additional hires or a dedicated team built out until we prove the business model.
    • The original plan was to go big and built out a full team to focus on this opportunity for 12+ months.
    • For this proposal, we will just use the existing team and bring on a handful of community/marketing/art contractors for a 4-6 months and build a profitable game.
    • There will be additional proposals to do more in the future, but this will be a full standalone game that should be profitable.

Steps to Implement & Timeline

Below is the roadmap to develop Ape Worlds. You can read through our roadmap overview deck that has additional details here.


Note that tokens allocations will be unlocked based on shipping the features laid out in each phase. The Foundation will determine if the team has hit said feature goals.

Cost

We are asking for 215,938 $APE, based on the price of $APE being $4.77 on 8/30

We will put our team of 15 behind this for 4 months, along with bringing on Beffio Studios & an Art Director to generate hundreds of 3D art assets.

On the marketing side, we will bring on a social media/community manager for a 6-month contract, with the goal of hiring them full-time as the game grows.

Specification notes

  • Our engine runs natively on the web, so anyone can play the game directly via a link shared on social or your website. You can even embed the game on your website.
  • All of the characters and game-building blocks will be run in the Vy Worlds engine. We have a working alpha that the community can play at Play.VyWorlds.com.
  • Ape Worlds will work with Metamask on the ETH network, no network switching is required to play.
  • We can make sure that our characters are also exportable in the glTF file format, which is the supported file type for Otherside.

Team

Logo - Medium

Ape Worlds would be developed using the Vy Worlds engine. Vy Worlds is backed by Knock Knock Games, an SF-based gaming startup founded by former Zynga, EA, Gameloft, and Jam City folks who have shipped games with over 100m installs and $500m in revenue.

About the Knock Knock founding team

Andrew Friday, CEO: former product leader at Zynga, Glu, and serial entrepreneur. Launched 6 Instant Games at Zynga, resulting in >100m installs. Crypto investor since 2016.

Sean “Smasher” Maher, CTO: Dir Eng at Jam City including, lead engineer for Harry Potter: Hogwarts Mystery. Also led eng teams on Family Guy, Marvel, and was the eng lead for the Griffin game engine.

James Boyle, VP product: VP Product at Jam City. Ran Family Guy: Quest for Stuff, and oversaw the development of first Harry Potter mobile game. Under his and Sean’s leadership, as VP and Dir-level at Jam City, of these projects, these games earned over $400m in total lifetime revenue.

Conclusion

We are building a fun and addictive 3rd person shooter game. Our team has a strong track record, we believe that we can reach hundreds of thousands of new wallets, and can have a working game in months.

Thanks for your time!

1 Like

Hi there again,

Is there a native integration to The Otherside?

Thanks

3 Likes

:wave: Hi @ssp1111

We can export all of the characters in the glTF file format, which is the supported file type for Otherside.

All of our 3D assets could also be exported in this file type, but until more details are released about Otherside, we can’t promise they will function properly (other than look nice) until we learn more about Otherside’s underlying coding platform.

6 Likes

Appreciate the quick reply – something I’d like to see is a gaming proposal that is being built for The Otherside, even in this early stage just knowing that the team is focusing on this would be a major positive for APE Coin utilization (it’s built in).

Besides, SDKs may only be a couple of months away – about the same time as a proposal currently takes – :laughing:

Just my tuppence – peace

4 Likes

Vy Worlds submitted AIP-78 which wasn’t perfect and i might have been the most vocal critic of it. But I have to say I love this now. I’m voting yes! I hope you do too.

Vetted team and they took the feedback and made it very good.

7 Likes

This compared to the last proposal looks miles better. I also love the fact that they took their lumps, went away and looked at the feedback, worked on it and came back again. Shows good character. ( and the proposal is miles improved).For my 2 pence worth (sorry I’m British) is a yes from me !

6 Likes

I support this proposal w/ the amended ApeCoin allocation of 171k $APE. It’s a much more reasonable ask. I do request that comments like “we know not all apes read gud,” are avoided.

It was hard to support AIP-78 during its vote due to marketing comments like “The DAO could choose to horde the treasury or…” These type of comments are controversial & incendiary.

I like how active the team was in hosting spaces & their outreach to various members of the DAO for feedback. They’ll bring a lot of value to our ecosystem through this & future products.

8 Likes

Hi @fridayyy,

Your topic will be automatically closing in less than 24 hours. Are you content with the feedback received, or do you wish to extend community discussion for a further 7 days?

If we do not hear from you within 48 hours after your topic closes, your topic will be moved straight to the AIP Draft process.

We look forward to hearing from you.

- river

1 Like

Hi River, we are good to move to the draft phase immediately. We have just 1 small edit to make the token unlock more clear.

3 Likes

Hi, Sorry for the late comment, I really like how you’ve listened to the community and came back with a new proposal. The game looks really fun!

I do have a concern though when it comes to how people can play through Twitter (not sure if Reddit has the same problems). Even though the concept is really cool, there are so many hacked accounts and scams out there that would copy the type of tweet shown in your example and drain people’s wallets.

3 Likes

That is an interesting point. So far we haven’t had that problem with Vy Worlds, but as any game gets bigger (and more attention from scammers) they will need to improve their scam education and detection.

On our end, any link that will be shared will be a full game, which is harder to fake than a website. That said, we’ll need to be careful to really think through this with everyone and make the necessary improvements.

4 Likes

This topic was automatically closed after 7 days. New replies are no longer allowed.

Thank you @fridayyy for your ideas and the ApeCoin DAO community for the thoughtful discussions. A moderator will get in touch with the author to draft the AIP in the appropriate template. Once the AIP is drafted and meets all the DAO-approved guidelines, the proposal will be posted on Snapshot for live official voting at: Snapshot

Follow this Topic as further updates will be posted here in the comments. @fridayy please see your messages for the next steps.

- river

1 Like

Hi ApeCoin DAO Community,

@fridayyy has completed editing their AIP Idea to be their AIP Draft.

Follow this Topic as further updates will be posted here in the comments.

Kind Regards,

- river

4 Likes

Hi ApeCoin DAO Community,

This proposal is live for Snapshot vote at Snapshot. The voting period closes next Wednesday at 9PM ET.

The AIP implementation is administered by the Ape Foundation. Implementation may be immaterially or materially altered to optimise for security, usability, to protect APE holders, and otherwise to effect the intent of the AIP. Any material deviations from an AIP, as initially approved, will be disclosed to the APE holder community.

-moonkt

2 Likes

Hi ApeCoin DAO Community,

The voting has closed for this proposal and it has not been accepted.

This Topic will be moved to and remain in the Reject AIPs subcategory.

-moonkt

1 Like