Implementation Update | AIP-380: Swamp Gaming: Let’s pave the road to onboard millions of gamers

Point well made. I was just going by my experience as a game dev in that we tend not to continue marketing a game after it has already been deemed to be a failure. And DDU isn’t the exception; instead it’s the rule whereby over 90% of games which originally spike (due to interest) at launch, then wilter within mere days if it fails to capture an audience.

Anyone looking at the DDU charts already sees what happened by day 3. And that goes toward what most of us have been saying for ages now; that being the Apes ecosystem bubble simply isn’t large enough to sustain most projects. But obviously DDU is deemed to be a resounding success to anyone within that bubble, regardless of that not being the reality of the metrics. But that’s OK too because that’s what catering to a niche group tends to do. As long as enough people in that group spend enough to recoup the costs of the project, then it’s all good.

Meanwhile, over there, Squiddy appears to have rugged Implementation Update | AIP-402: $APE as a Fuel for Mobile Growth to Help Make Dookey Dash a #1 Hit Game

I doubt that it will have any impact whatsoever. Gaming is a brutal business and DDU has a specific target audience that’s simply not large enough to sustain it. I like the part whereby the usual suspects in the timeline were creating memes about DDU “flipping” games/apps which have charted - and stayed there - for years.