I have updated my prior post above to include additional info and links to my original AIP idea.
I want to add some closing thoughts:
First, below is the DAO’s gaming grant history. I have posted this before, but this chart has more context.
AIP-280, COST: 0
AIP-105, COST: $6K per year ( 1858 $APE value on 08/25/22)
AIP-219, COST: $100K (16,778 $APE value on 02/07/23)
AIP-179, COST: $55,885 (13,981 $APE value on 12/04/22)
AIP-103, COST: $45,270 (215,938 $APE value on 08/30/22)
AIP-78, COST: $216,450 (1M $APE value on 06/30/22)
My original idea for this AIP, and which started with my July 11th post idea was a test of the community’s pulse regarding its approach to gaming. The response from that original AIP idea wasn’t as expected, thus causing me to withdraw (I was new here, and I didn’t realize that a post tagged as an AIP idea could progress further) it with the following statement:
As the Metaverse Working Group, among other DAO initiatives, appeared to be stalled, I had some meaningful discussions with various people here, and which succeeded in convincing me to put up a game AIP regardless. And so, I decided to do this full-blown and comprehensive AIP on Aug 2nd.
As an artist who is a gamer first and a game dev second, I have always been very passionate about what I do. I see a vision - even if nobody else sees it - and I execute on that vision. It’s an instinct that has guided me through decades of industry and career upheavals, while insulating me from the industry wide shenanigans and drama. I have been able to succeed in making the games that I want to make because I frontload all the risk and subsequently reap the rewards of those risks. I’m basically the Leroy Jenkins of game dev. Or maybe this dude.
All kidding aside, I believe that my original AIP was the most impactful for the DAO because, unlike a hands-off grant approach where you take money and never to be seen again, it presented a unique opportunity for the community to engage and be involved in something that it could collab and build - together. As I posted in the comments and supplemental material above, it was also designed to create meaningful engagement and collab with other builder grantees who were fortunate enough to have their great ideas and aspirations realized by the community and thus voted into existence. Hence this costs breakdown (after I reduced the license term from 5 to 2 years).
Total Ecosystem Grant: $2M USD - to be paid in $APE
- $250K (annual cost) - Alganon IP license use (2 year term, renewable)
- $200K (one-time cost) - $APE token integration & smart contract dev
- $300K (annual cost) - Server (x36) Equipment Procurement + Config/Setup (one-time cost)
- $350K (annual cost) - Hiring & training of the ApeCoin Ambassadors team (12-16)
I didn’t come here looking for money for my game. I have made this crystal clear since the start. I came here to build a bridge between Web2 and Web3 gamers via a close-knit Web3 community which would end up with skin in the game and thus be incentivized to build and promote this project - together. I think a $2M AIP in which $1.3M goes back to the community should’ve been a clear signal that I wanted a lot more than what this current AIP now reflects. And those costs, even if the AIP were to pass, would have still been spent in those very same activities - except with people outside the community.
Also, I knew that the costs of doing this were likely insurmountable given the history of the DAO and the general attitude towards preserving the treasury because it is closely tied to investor’s stakes and incentives. Even as the value of $APE remains on a steady downward trend. You can read my general comments about this in my voting reform AIP - which is also destined to fail.
Games, good games, are high risk and very expensive to make. And the journey doesn’t stop when the game is released. Regardless of the game, it’s a constant iteration via updates, patches, additional content etc. to keep the community engaged and involved. All of which costs a lot of money. Even the largest publishers tend to sunset their live or multiplayer games after a certain number of years. Heck, EA has an entire page to track them.
My original AIP idea would not only have been a major impact on the community, but it would also have generated enough noise for even the most jaded gamer (Web2 or Web3) to - at least - take a peak; especially with my name attached to it.
If you don’t believe in something, not even a little bit, then you probably shouldn’t engage in it. For me, that is the way. Always.
And so, I am planning to withdraw this AIP forthwith because, even if it passes - and it’s not like I have a need for $500K - a grant just to use $APE in my game wasn’t in my original vision; or that’s the AIP that I would have written from the start. Further, as I said before, it’s not something that I had envisioned doing or I would have taken grants from any number of chains and crypto bros that have offered it to me since this Web3 project started back in 2021.
A LOT of you supported this AIP since its inception and across various updates and comments based on your input. Thanks for the assist and for believing in the project.