AIP-487: ApeCoin Community Engagement Platform

Thank you for your proposal, Derek. It’s very impressive in its ambition and detail. Overall, this could be a bold step forward for the ApeCoin community. I particularly like that you want to hire from within the community and think the ApeID is a great idea that could be utilized across our ecosystem and beyond.

I do have some questions:

  1. Do you see any potential regulatory hurdles or challenges with launching a new coin? Would there be a possibility that users in the United States, Canada, or other nations that are less crypto friendly would be restricted?

  2. Could you elaborate a bit more on the types of activities and use cases this platform will support? Specifically, I’m interested in understanding how the features like the ACE Portal, ApeID Identity, and ApeCoin Online Worlds (AOW) will be utilized by the community.

Thanks again for your proposal and I look forward to your reply!

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Thank you. It was a labor of love; and win or lose, I regard it as being well worth the effort.

And yes, hiring from the community is always something that is on my mind because a large number of the our ApeCoin community haven’t seen any [tangible] benefit from their participation in the DAO. Not everyone wants to put up a proposal; not everyone has the skillset and/or knowledge to put something together. Humans are full of ideas, but how we express them as well as how we exploit them are things that require not only knowledge, support but also co-operation.

Even my original AIP-316 proposal, at $2M, had a community hiring effort in it; but alas, I had to remove it when the proposal had to be pared down to a $500K branding/marketing proposal - which still failed.

Shortly after I joined the DAO on 06/29/23 and put up this discussion, it was after reading into what I observed.

RFC : Riding The Wings Of Change

All can now go back and read it, then compare then to now. What’s changed? Literally nothing. Nothing at all. And that’s due to the fact that the community is fragmented and there’s really no glue, nor a cohesive connection to something. Anyone who goes and reads the DAO founding docs, including AIP-1, can clearly see what the original intention was: a cohesive community.

And a year later, despite having lost my TL3 status, my community activity which surpasses most who were here since the beginning, speaks for itself. There’s a reason for that.

smartApe

While this proposal could have borne the [ApeCoin Online Worlds] name of the key project within it, I opted for the “ApeCoin Community Engagement Platform” because this is my second attempt at building something that I would consider to “belong to the community at large” - a platform through which they can participate for years to come due it’s “always online” nature.

Unfortunately, from some of the discussions that I have been having in the background about this proposal, it is obvious that quite a few degens aren’t community minded at all. In all my years of being in various communities, I’ve never seen anything like it. And safe to say, Web3, and that whole P2E noise (which I have written tomes about as being terrible - and then it was) were destined to be problematic.

Now and then, I get emails, messages, or public posts such as this from the other day,

bc3k-x

They remind me of not only the benefits of humility, but also of how I started out by building a small community on Usenet, then Compuserve, then AOL. And without that community of avid supporters I have thus far found no evidence to convince me that I would have made it this far in my career - 40+ yrs later. And they remember. This one was from a few days ago also. He already owned the legacy games from back in the day, but he still went back and bought it - again.

bc3k

All this is to say that I know all too well the value of community because it’s what has continued to shape the things that I create, build, and nurture. You just have to be resilient, persistent - and fearless.

While we may not be able to build a project like this, the fact is that games and online communities have proven, time and time again, to be the catalyst for community growth and participation. In Web3 where most efforts are geared more towards making money than a decent effort to spark engagement, the landscape of failed games and online environments is testament to those failures.

While there’s yet to be the usual spark, buzz, noise, that comes with new chain launches, we have yet to see that for ApeChain. Don’t take my word for it, there are metrics tools for that. Go take a look. It’s abysmal. And the chain is supposed to be launching this Summer. What that means is that we - as a community - can’t just sit around and wait for someone else to determine what our engagement should look like. Sure, games and online worlds are high risk, high value, engagements; but I don’t care what anyone says, they are the primary funnel for growth of a product and community. I’ve said and written this over and over and over.

That’s why, with a community mindset, I came up with this all-encompassing vision that became this proposal. If we build this platform - or something else like it - and park it on ApeChain, it simply wouldn’t matter what else - if anything - ends up on ApeChain because designed to be self-sustaining platform, it can pay for itself, and become another extension - albeit a virtual one - of our other community endpoints such as Discourse, Discord etc.

1/2

DISCLAIMER: I am not a lawyer and this isn’t financial advice.

No - I do not envision any hurdles or challenges.

The AOW token is a utility used specifically for rewards through participation on the platform. As I stated in the proposal, it will neither be a token offering/warrant, nor sold as such to any third-parties. To that end, I also specifically tie it to my decentralized backend node tech which powers the platform.

And with that, there are currently no plans to do a Reg-A let alone an S-1 for that. For a primer, I encourage you to read advisors case study on specifically this.

As to regulations in other countries, having sold my games across the world for decades, while adhering to various regulations in those territories, this will be the same process using the same advisory group that have guided my studios over the years. For example, while the initial game launch is in North America, deploying the platform in Asia requires third-party partnerships in those territories. Just being able to spin-up server nodes in those territories isn’t enough to comply with their regulations. It’s not about crypto; you have to do that with every game launched in international territories. Especially if doing a direct download launch instead of going through Steam or Epic Games who already do all the work related to regulatory compliance in those territories. And even then, just like with deploying dApps on Apple, GooglePlay etc there are still requirements and various attestations on those platforms as well to deploy in various territories.

That said, given the regulatory shadow cast across all tokens that came out since 2019, I am mindful of the insurmountable problems that could arise in our use of $APE as a native token for the platform. That’s why I am not planning on using it - other than for ingress.

ps. This recent article by @yatsiu articulates my vision for the network token, and why I did it this way.

ACE PORTAL

This is a destination portal similar to mocaverse.xyz.

It is where you would mint your ApeID, read news about the projects coming to ApeChain, access to AOW and other ApeChain partner games and experiences etc.

It will also give you access to your ApeID profile page where you can view your rewards, game assets etc. The design of the AGE engine used to create AOW provides a direct link between the worlds dB and a web UI/UX. In this regard, you can view/access your profile either in AOW or via ACE portal.

APECOIN ONLINE WORLDS

This is the online virtual environment. You will require your ApeID to access it. And because there are tiers tied to Yuga and Moca assets, creating the ApeID and linking your [supporting] asset (e.g. BAYC, MAYC, OtherDeed, Moca etc) allows you to claim various perks and items for use within the environment. These range from cosmetics to key assets such as mounts, pets companions etc.

See : Is ApeCoin Online Worlds A Game? for some examples.

ENGAGEMENT FLOW

I am actually working on a Figma outline for this, but have yet to finish it due to other distractions and the fact that it could all just be a waste of my time in the end. But briefly, here is how it goes.

  1. Create your account on ACE and claim your ApeID. Here you create your ApeID profile.
  2. While an AOW wallet is automatically created, you also have the option to link an external wallet. You can do so here.
  3. If you have a MocaID or OtherPage, you can also link them to your ApeID and claim whatever AOW rewards and entitlements you are awarded.
  4. Link your NFT asset to your ApeID and claim whatever AOW rewards and entitlements you are awarded.
  5. Exit your profile and access AOW via the UI/UX. Your ApeID is automatically used to login, and all your rewards and entitlements are carried along.
  6. In AOW, you will create your character avatar, affiliation (games call these factions) depending on what we end up supporting. These affiliations could be based on Yuga or Moca assets and whatever partnerships we end up making with other gaming ecosystems.
  7. In AOW, you will pick a world (we are planning to do 4). Upon entering, you will get hint messages showing the latest news, the event(s) of the day etc. You can choose to engage in those or just wander around talking to NPC units, perhaps chatting (text or voice) with others in the area.
  8. Within AOW, you can call up your profile which is identical to the web version on the external ACE platform. Here you can track your events/activities, rewards, assets owned etc.

That’s basically it.

The events/activities (aka quests) themselves are designed around a reward based system. There’s really no challenging “game” to be played because the quests are geared toward common and simple tasks. Go here. Do that. Get this. And in some cases, some of those require a team effort. e.g. during Halloween, besides hunting for pumpkins, we could introduce a monster that requires a collective effort to defeat, while getting rewards for doing so. If we deploy in, say, China, then events could be tailored around their festivities. Remember, this is all scripted - and so creativity is all that matters.

Your items can be traded in the AOW cash shop or with other players. And since all those assets will be on-chain, a Sequence powered marketplace is built directly into ACE and AOW.

As to the 4 worlds, you will be able to travel (foot, animal mounts, air) between them without having to logout/login. And this is regardless of what server they’re on. While this may seem trivial - it’s not. And that’s where my WSG (which powers AON) comes in. It’s too technical to explain, but basically, think of a rectangle split into 50 pieces. WSG makes them appear as 1 - regardless of size, topology or host locale. I designed and developed that tech years ago for an unreleased game (you can read more about that here) which had a massive world of different topologies, themes, locales (space, planet, internal). You can see that game’s world size and topology here. An explanation of how it’s all stitched together using my WSG is over here. That’s the same tech that makes it possible to traverse game worlds - regardless of type - with all your assets. In the simplest form, imagine taking your Fortnite character + assets into Roblox - and vice versa.

In AOW, this tech will allow us to scale the world based on demand. And so, instead of spinning up servers due to the limits of SERVER1/WORLD1 being reached whereby we then have to use a “copy” of WORLD1 on a different server, thus requiring you to logout of SERVER1/WORLD1 and go to SERVER2/WORLD1, the tech allows you to extend + connect - in place - SERVER1/WORLD1.

And as I described on one of the FAQ entries above, this is how we end up creating different worlds of specific themes (e.g. MocaVerse) to which you can travel, engage in activities, events etc. And later (post-release) be able to build your own housing on these worlds using minimal UGC type UX previously described in an FAQ above.

Below are some images from the legacy Alganon game (currently offline while the Web3 version, Alganon - Rise Again is in dev) using the underlying AGE. In one image, you can see your character’s profile, cash (Tribute) shop etc. within the UI/UX. That very same data is accessible via the web over here, here - and elsewhere. And thus, it will be the same via ACE portal and AOW.

SYNOPSIS

AOW is basically as if you had a canvas in which the underlying tech is based on Everquest, WoW, Runescape or their ilk - but without any of the grind, complex quests and all the leveling bs that come with those.

Again - it isn’t a “game”; it’s an online world experience. Just because it’s built with a game engine doesn’t make it so; in much the same way that you can use Unity or UE to create other experiences that aren’t games.

And since AGE can be fully skinned, the AOW theme won’t look anything like the fantasy based Alganon one. It’s just art. You find what goes here, replace it with something else - while adhering to the naming conventions, sizes etc. Same with the 3D avatar characters, world assets, environment etc. It’s a LOT of work - and it’s NOT cheap. Imagine if the DAO had given me $2M a year ago or even $5.5M this past Feb, let alone $11M. wink-wink.

Obviously Alganon is an MMORPG and so it has all those otherwise complex assets and features which won’t be present in AOW. But this overview should give you a good idea of how ACE plays into AOW and how APEID is what ties this vision together - seamlessly. As I said before, I have spent weeks on this already - and that’s not even the hardest part.

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Very Super Awesome. !!

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Hi @SmartAPE,

The community feedback period for your proposal would be ending in roughly 24 hours.

  • If you’re content with the feedback received, your next steps are to finalize your proposal using the AIP Draft Template.

  • A moderator will reach out to the author to finalize the AIP Draft. Upon receipt of the final Draft, we will review and provide instructions on the next steps.

  • Are you ready to proceed to the next phase or do you wish to extend community discussion for another 7 days?

We look forward to hearing from you.

-@Facilitators

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Yes - I am ready to proceed, and currently see no need to extend the discussion after the expiration.

This topic was automatically closed after 7 days. New replies are no longer allowed.

Hi ApeCoin DAO Community,

@SmartAPE has completed editing their AIP Idea to be their AIP Draft.

This proposal has been assigned the AIP ID Number 487.

Follow this Topic as further updates will be posted here in the comments.

Kind Regards,

-@Facilitators

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I have created this topic to track community interest in the ACE team.

ACE Team Interest List

Love seeing you step up to the plate :mechanical_arm: :sunglasses:

This needs to happen :100: :rocket:

I’m excited to try this :star_struck:

Yes I can def relate

One thing I found worked in the past is going back to the roots. The general purpose of having milestones is to help provide assurance to the monetary provider (in this case ApeCoin DAO) that progress is actually being made and things are moving forward. With that in mind, it becomes a bit easier to create milestones that are both demonstrating progress, without getting stuck in the weeds of minutia either.

If there does end up being some sort of milestone system setup, I’d be happy to chat and brainstorm on finding a simple set of progress marks that can keep both sides of the equation satisfied; that of a) the community (ApeCoin DAO) and b) the project director (you)

The ideal answer to this question is that the game in and of itself is fun to play, and people like me feel inspired to return to play some more. I’d much prefer that over any sort of ponzinomics system like what I see wayy too much of in the Web3 gaming world.

Make a good game, create a good gaming experience = people will want to play it.

:pray: :mechanical_arm: :100:

LFG :fire:

2 Likes

Really in depth and well thought out proposal, thank you for putting it together.

How are you thinking about building out the team to help execute on this? Feels like that is where a lot of the risk lies (i.e. in execution as there is a lot to be done, vs. the vision & strategy which seem to be well considered).

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Thanks! I’ve worked on large projects right through my career, so putting this together was just par for the course. It did have some challenges, which is why it took longer (almost two weeks before I posted it here) than I had expected.

No different from how I’ve put teams together throughout my career.

And I am not really “building a team to help execute”. There are pre-existing teams that I’ve worked with over the years, and who have a track record of delivering. I have no concerns about that.

The community team is a different story. I have to be selective (hire based only on experience + qualifications) because the goal there is that when the project is deployed, the community team - having been trained and familiar with the project through the lead third-party teams - can take it over and manage it over the years; while only tapping the original third-party teams on as-needed basis when support issues arise. It’s no different from how Discourse, Snapshot, Discord, the website and other community services are currently handled. With the exception that, the ACE project is designed to be self-funding, staffed based on experience + qualifications etc without having to go through the periodic voting shenanigans, team turnover etc - all of which are disruptive to the DAO operations. And with a project manager in the team, I designed this project so that team members can be replaced on an as-needed basis without the usual disruptions and drama that our DAO is known for.

It’s basically a broader vision of what I had for the Metaverse Working Group last year; but later decided to withdraw for various reasons.

And even if the MwG were successful, knowing what I know now - and have seen thus far - there’s no way that we would have asked for and received funding (on top of the salaries) to build this sort of project via a budget vote. Some around here tend to think and believe in small, short-term bets even though the DAO doesn’t have a strong track record of funding projects which end up benefitting the community.

Here is an example of I am trying to avoid by designing this proposal while being in direct control of the project.

As I type this, below is the MwG budget request of $415K:

AIP-404: ApeCoin DAO Metaverse Working Group Budget

And it looks like they still don’t even have the budget funds which they requested back in April. It’s now mid-July

Implementation Update | AIP-404: ApeCoin DAO Metaverse Working Group Budget

Not only that, they asked for $800K to buy Yuga assets - which seems to be the theme around here - and we have had several such proposals pass; none of which have thus far brought any value to the DAO or the community. Meanwhile, both the treasury and the token continue to decline. That’s just not normal.

ApeCoin DAO’s Otherside Strategy - Acquisition of assets and usage

Yes - there are risks - always. But they are no different from any other game project. Plus, I didn’t start out yesterday. If I were building a rocket, that should give people pause because, well, regardless of my qualifications and experience, I have never worked in the field of rocket designs. But game dev, team management, large projects, bizdev? I’ve been doing all that - and more - for over 40 yrs now. And I’m not going anywhere anytime soon.

For one thing, 90% of this project is in content creation - not coding. Why? Because nothing is being built from scratch due to the fact that all the tech used are based on various pre-existing middleware (that’s why there’s a list in the proposal) tech currently in use.

We’ve had a lot of comments in the thread and which may be lost or glossed over. So, this bears repeating…

Whether this proposal passes or not is of no consequence to me because I don’t need this, and I didn’t do it for me. I put it together as an example of what we can achieve for the long term and for the greater [community] good. And so, as I did with AIP-316 (a game now being deployed elsewhere as part of my Web3 portfolio) when I said that I would never re-submit it, if this proposal does to go to vote in the coming months and doesn’t pass:

  1. I will NOT re-submit it in any way shape or form
  2. I will NOT thereafter submit it through the Banana Bill

If it doesn’t pass, someone else can look at my proposal and use it as their launch pad to go build it as they see fit.

While the middleware listed (which I listed for a reason) in my proposal are available to all, neither my AGE nor my WSG interoperable tech platforms are for sale or license. Aside from the fact that neither of my studios is setup to handle third-party licensee support, I build all my tech for use in my projects - such as this ACE proposal.

The AGE tech can be substituted with off-the-shelf middleware (Unity, UE5, Godot etc) with which to build a similar platform. Just note that, even setting aside Otherside which is yet to be a reality, though already scaled back, many similar platforms (Mirandus et al) are either dead or still in dev - over four years later. You’re just not going to build anything resembling the AGE platform inside of 6 yrs nor for less than $25M. Not happening. I would know - I do this for a living.

The WSG [node] tech is immaterial because it’s there to support interoperability and scaling of the AGE platform and everything connected to it. And though nothing like it currently exists - anywhere - unless you need both of those features, no replacement tech is required. But without it, not only will the number of clients be seriously limited (similar to the size of environments), but there would be no interoperability between games on ApeChain. And so, the chain will just end up with a slew of stand-alone games, similar to the catalog found elsewhere like IMX, XAI, Treasure etc.

The other two parts of the project, ApeID and the public facing ACE platform itself - which is the connecting tissue - can all be built with other off-the-shelf middleware. But what purpose would they serve and what reason would they have to exist?

And speaking of which, in case you didn’t read the astounding TON + Moca news this morning, I invite everyone to go read it (below), then ponder the implications.

We are excited to announce our strategic partnership with TON blockchain to grow the interoperable consumer network. Together, we are driving true consumer crypto adoption!

Now, go back and read my proposal again. As always, everyone is ahead of us - and that lead continues to extend.

I was in the Spaces hosted by @DIM, who I think did an excellent job with the prepared questions so that everything ran smoothly and was answered by Garga. You can listen to the recording below.

Project Dragon is a team-based conquest style FPS - with monthly events planned.

They’re not building ApeID. Because they want to later create a custodial wallet, they are using Twitter SSO for Project Dragon - which means Otherside as well because why would they use something else?

So, we can now stop speculating on whether or not “Yuga is working on ApeID”. They’re not.

As per this proposal, my vision of ApeID goes beyond being just an SSO. And so, it can also be used to sign in to any app that supports it - while earning engagement based rewards.

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BTW, “prepared questions” yes I prepared them to be confortable as I’m not native english speaker but Garga didn’t see them before and he replied to all of them that was great

Yup. That’s why I mentioned it because if you didn’t have good quality prepared questions, the information wouldn’t have flowed so smoothly. Again, I think you did a great job with that because such an effort always starts with the quality of questions - which were great.

Thanks, just wanted to give kudos to Garga and Yuga for not requesting questions beforehand or asking to avoid certain topics etc

APEID v YUGA ID


As I mentioned in FAQ2, my idea for ApeID goes beyond just an identity or vanilla SSO.

And so, just as I had suspected and written, and despite pushback (both public and private) that my ApeID idea would [likely] conflict with whatever Yuga is working in this regard, we finally have what I believe to be the conclusive answer.

Yuga is focused on their own YugaID solution which uses Twitter SSO. That’s it. Nothing else.

You can read Garga’s confirmation from yesterday.

YugaID

But I already suspected that they weren’t doing that anyway because in my line of work, research matters - and ideas are a dime a dozen.

ApeID will not force the use of a third-party SSO because requiring something like Twitter comes with its own set of friction and problems. And none of them are conducive to security or unique identities when in fact you can still create thousands of “dead name” accounts with a script. And if you’ve been banned on Twitter, like on other social services, creating an alt account is against the ToS which then leads to another ban if found.

With ApeID, at a minimum, all you need is an email address. That’s it. Nothing else.

And we automatically create a wallet for use on the ACE platform and across ApeChain (for dApps that want to participate in its rewards system). We’re not building that when we already have exceptional middleware tools such as Sequence which does all the work. Read more about their wallet solutions.

The ApeID tie-in to the rewards system and which includes a third-party on-chain identity solution (similar to TokenProof), ensures that a single identity is not only used across the ACE platform and connected dApps, but also acts as pass-through to third-party social platforms (Discord, Beamable, Telegram etc) created for the ACE platform ecosystem. What this means is that you can use ApeID to login to the ACE platform, AOW, AON (node) services panel - as well as platforms such as an official ACE Discord server or Telegram channel.

One identity. One login. Everywhere on ApeChain.

More here: How we get THERE from HERE

APECOIN ONLINE WORLDS v OTHERSIDE v PROJECT DRAGON


As I mentioned in FAQ1, my idea for the ACE platform and its primary feature, AOW, are in no way shape or form competition for any of Yuga’s projects. I keep having all these conversations whereby I have to keep explaining this; mostly to people who have never actually read the proposal, but instead are getting second-hand info from their friends.

As much as some seem to be having difficulty separating ApeCoin DAO from Yuga - despite the fact that there have been various public and private attempts to separate the two - the general sentiment is that both are somehow co-joined. This is an inevitable consequence of the fact that Yuga created the NFTs and the token, and is also primarily responsible for the creation of the DAO. There’s no getting around that.

The consequence of this is that for the longest time, some of our community members continue to fail to look beyond Yuga for the prosperity of the DAO. I have written about this many, many times, both here and on X. You can just use this handy X search criteria and this Discourse search criteria to read those yourself.

If the DAO - which not even 1% of the token holders participate in - is indeed a separate entity, why do such sentiments still persist - even if not spoken out loud? I don’t get it.

Where am I going with this? Simple.

Despite the fact that it clearly isn’t, even if this AOW virtual world was similar to or is a competitor to Otherside, why should that matter?

Similarly, even if Yuga was working on something similar to ApeID, why should that matter?

You know why publishers and devs make multi-platform games?

You know why console platforms publish third-party games while also building their own exclusive first-party games?

Growth. That’s it. All of it.

How on Earth are we going to grow our bubble if we don’t seek to expand beyond it?

You know Yuga could have come up with ApeID, right? Instead they went with Yuga ID, likely because they now have different IP besides BAYC/MAYC/BAKC.

We are ApeCoin and so ApeID is to be our own platform identity for anyone building on ApeChain and/or the ACE platform. And it’s ApeChain, not YugaChain.

And just as we will have support for MocaID if they so choose, the same extends to Yuga ID if Yuga chooses to allow its use on ACE. We simply can’t use proprietary systems without permission.

And as I am writing this, nobody actually thought of anything like ApeID - and not a single proposal has come through here that comes even close to what I designed it to be. You know why that is? Who wants to build a thing with no utility? So, you get $1M to go build ApeID. Then what? What are you going to do with it?

I said this before, please go take a look at what Moca did and how they did it - gradually and effectively. And with utility and rewards for it. Now that they are partnering with other chains (e.g. TON), does that somehow make Yuga ID or ApeID obsolete? Of course not! For that concern to be valid, SSO solutions from Microsoft, Google, Apple, Twitter, Facebook, et al have no reason to exist when they can all just rely solely on generic OAuth as they once did.

Rewinding back, my point here is that aside from the fact that nobody knows the current fate or state of Otherside, and with Project Dragon now revealed to be a competitive team-based shooter, now more than ever our DAO community needs to understand how “thinking outside the box” actually works so that we can build and diversify - on our own.

Let me share some metrics. Source : Game7 Research, Oct 2023


RPG, Action, Strategy, and Casual are among the most popular Web3 game genres.

MMORPG and Action RPG lead as the most popular sub-genres highlighting the RPG dominance.


If anything, the above charts should explain why, at this moment in time, I decided that the core of ACE should NOT be a game, but rather a virtual environment which caters to a variety of people who want to join in - and chill. It is not a twitch-based combat environment - and never will be. There is no ponzinomics token scheme - and there never will be. The proposal is crystal clear in what it is designed to be: a virtual online world with RPG elements which spark engagement and growth. You don’t have to fight anyone or anything if you don’t want to. And you don’t have to be concerned about performance in a world with “10000 clients”, let alone the UGC clutter that became of environments like Sandbox, leading to the very rapid decline in its engagement.

Have you seen the latest news from our Pudgy Penguin friends? No? Well here it is:

Peter Thiel’s Founders Fund leads $11 million round for Pudgy Penguins’ parent as it builds new Layer 2 blockchain

While everyone else is building infra and experiences (online worlds, games etc), making partnerships to grow their ecosystem etc., our community is busy arguing the merits of what is and isn’t, and whether or not we’re embarking on endeavors that will likely conflict with Yuga’s plans. And the token is basically in memecoin territory now because it lacks utility of any kind. And the unlocks aren’t even over yet.

APECHAIN AND THE BANANA BILL

I have said this before, and it too bears repeating. If this proposal goes to vote, and fails - regardless of the whale wallet influence - I will never resubmit nor put it through the Banana Bill thereafter. I said the same thing with AIP-316 last year, and some people thought I was bluffing. Now that project is being developed and deployed elsewhere.

Even though our DAO has a grand history of irresponsible voting, I will never do such a thing as going a separate route (ala Banana Bill) after it fails to pass community vote. That aside, I am also not ignorant to the fact that, a $5M price tag aside, this being me - the most vocal dissenter in the community - the chances of my proposal passing through the BB that’s controlled by some of the very same people I have dissented against, is probably zero.

Notwithstanding that, my June 14th (one day after I returned to the DOA from my self-imposed exile) dissenting opinion made clear that I didn’t support aspects of the BB. The gist of that being:

Don’t get me wrong, even with some deficiencies which I would rather not opine on, I “get” the goal of this AIP, and support the idea of it.

I also said:

If this is for Apes, then yes, I get that. But go look at our DAO track record. The only upside is that instead of leaving decisions in the hands of the erratic DAO voting system, it’s going to be in the hands of a select group. What could possibly go wrong with that ?

While I’m on the subject, and for clarity and completeness, below is the sequence of events that led to the Banana Bill, and how it [currently] works:

  1. Feb 14 - Horizen wins ApeChain contract for ARB /w Horizen Labs responsible for ApeChain growth
  2. TBD - Jordan (while at Horizen?), engages with Ape Foundation
  3. May ?? - Jordan leaves Horizen, forms Full Moon Labs /w Ape Foundation as his client
  4. June 13 - $100M BB appears /w Jordan + Horizen Labs + Yuga + Animoca at the helm
  5. June 20 - BB leapfrogs (due to ApeChain timing) all other AIPs and goes to Snapshot
  6. July 3 - BB passes /w 77.41% support (13.5M in 7 whale wallets were immaterial to the results)
  7. July 22 - BB application goes live, and we’re off to the races

With the BB application now online, when the submission form gets filled out, it first goes to Horizen Labs (responsible for ApeChain growth as per AIP-378) as per Spencer “Blockchainzilla” Soloway and Tyler “tlogs.eth” Logsdon whereby they are reviewed and filtered out. After that first pass, selected ones then go through the process which then involves the five advisors below:

  • Waabam (ApeCoin Special Council)
  • CaptainTrippy (ex-ApeCoin Special Council)
  • Cameron Kates (Yuga Labs)
  • Won Kim (Yuga Labs)
  • Minh Do (Animoca Brands)

Jordan, given his background experience, gets to run through the final project, deal points etc.

I should also mention that Yat’s own $5M venture fund AIP-438, which only recently went up for vote, pre-dates the BB.

I’m not sure which member of the BB team is going to be putting updates below, but thus far, nothing there yet.

Implementation Update | AIP-454: The BANANA Bill: Apes Gotta Eat

There’s a lot more to signing on projects than just reading through submissions and selecting the ones which have the appearance of having a solid chance at success. And the risks are still there because this is Web3 whereby there are far more failures than there are success stories.

The point here is that it’s still the DAO community funds, but just a different pool of money that has now been carved out of the treasury and set aside for a specific purpose. That being ApeChain growth. And the community voted to make that happen because even if none of the 7 (of 242) whale (> 1M $ape) wallets had voted at all, AIP-454 would still have passed by 8.5M / 0.2K. And so, the [voting] community made this $100M bet on ApeChain.

And with that $100M carve out, I expect that going forward, proposals are likely to have an even greater challenge passing a community vote because most voters will expect them to go through the Banana Bill instead, rather than doling out more funds from the rapidly depleting treasury.

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Hi ApeCoin DAO Community,

Our team has reviewed and discussed @SmartAPE’s AIP Draft and have sent a list of initial questions. We await answers.

Follow this Topic as further updates will be posted here in the comments.

Kind Regards,

-@Facilitators

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I also wanted to mention that while Project Dragon - like all Yuga projects thus far - is gated to IP owners via Yuga ID, as you can see in the FAQ, ApeID will have no such restrictions.

pd_faq

In fact, ApeID is also designed to allow asset based rewards (described in the proposal) in order to spark participation and growth. And that means, if you’re holding any supported NFT asset, you will get rewards via the platform - and subsequently the token down the road. No senseless click farming. You have to participate in AOW hosted events, adventures, competitions etc. Even so, at a minimum, all you have to do is login and chill. That’s the whole point of this.

And using a blockchain based identity proof type middleware* also augments the scenarios above whereby ApeID not only allows you cross-connectivity on the ACE platform, but we can also easily use that to weed out and ban scammers, farmers, abusive behavior etc. from across the platform. No need to go looking for that one person across all dApps hosted on the platform. One single identity. In Web2, it’s a lot harder to do this, and it’s a full-time gig for CS staff, even when you use anti-cheat (which tends to also flag false positives) and similar middleware.

I could copy and paste more details on how I have designed ACE - similar to how I dream up and design all my projects - but I won’t bother as that will reveal some proprietary material and methods that I’d rather not divulge. Plus, it’s mostly boring stuff that most of my friends here aren’t likely to read anyway - especially since there are no pictures. :rofl:

*It’s called FoolProof, and it’s patent-pending. It’s not listed in the middleware section of the proposal because I have yet to integrate it into my ApeID design, as we are currently in discussions with that team led by Joe. You can read this blog article on how this is different from TokenProof (which I have also mentioned before).